Sunday, February 3, 2013
Slowwwwww!
Um hello! I've haven't been posting at all on my blog lately, and I probably won't update it anytime soon, but don't worry, you can check out my tumblr thingy or my deviantArt page which are kept up to date with new drawings. I'm can leave this blog for posting about my video game development or other miscellaneous things...
Buenas! No he estado posteando en este blog ultimamente, y probablemente no lo hare en el futuro cercano, pero no se preoccupen, puede cheaquear mi tumblr y mi pagina de deviantArt que siempre estan actualizados con dibujos nuevos. Creo que voy a dejar este blog para postear sobre mis videojuegos y otras cosas randomicas...
Tuesday, October 30, 2012
Thursday, August 9, 2012
My Games
So I never really talk about or show my games... The main reason is because most of them are fairly personal, it's hard to share things like that, even more so when they're works in progress. So I'm gonna try to show more of these things I'm working on...
Right now I'm working on several "small" games. Below are 3 of these games, each one has about a week of work put in to it, except for the last one which I've put about two weeks into(with several months of reflection in between).
This first one is the only one with an actual title, it's called "Aguantando Frio". It's pretty far along code-wise since the game is fairly simple. It's based on those classic the more you go down, the more points you get as long as you don't touch the top or bottom of the screen.
I have a friend who has a version of that game on their cellphone and obsesses over the highscores. So I got the idea of taking the design of the game and re-engineering it into something I would consider art. I'm currently taking a break from working on this game, but basically what's left to do is flesh out the game flow to fit my vision, and create the artwork for the game.
Onto the next game! This is the one I'm currently working on now, basically the idea came out of making a game that ran at a resolution of 16x16 pixels and with the added challenge that it had to convey "real" love. I'm not sure if it actually conveys love, but it does show other things... The game itself is more expressive visually than through its rules, I'd say it's of an atmospheric platformer if I had to categorize it. The gist of the game is that it is centered around the player's character, as it takes up most of the screen. This will probably be the first one I'll finish, probably after next week's Gamejolt contest.
This last one is probably the most complicated one, but the idea is simple, it's a game about walking. More specifically it's about how I feel when I roam the streets of Montevideo. Most of the difficulty comes from the fact that the city in the game is randomly generated, but I feel that it's an intrinsic part of the game experience. Also I see that I'm learning a lot from trying to design the game that way. I can't really find much to say about game itself, it's kinda difficult to find words to try to describe it, but I'm sure as I work on it they'll come to me.
So those are a some of the things I'm working on, I have a couple more some which are inactive(but will soon be taken up again) and others like my "Rogue Fanboy" project which I wanna keep kinda mysterious... I also have a couple other ideas I want to jam on, so stay tuned for more updates and stuff...
Right now I'm working on several "small" games. Below are 3 of these games, each one has about a week of work put in to it, except for the last one which I've put about two weeks into(with several months of reflection in between).
This first one is the only one with an actual title, it's called "Aguantando Frio". It's pretty far along code-wise since the game is fairly simple. It's based on those classic the more you go down, the more points you get as long as you don't touch the top or bottom of the screen.
I have a friend who has a version of that game on their cellphone and obsesses over the highscores. So I got the idea of taking the design of the game and re-engineering it into something I would consider art. I'm currently taking a break from working on this game, but basically what's left to do is flesh out the game flow to fit my vision, and create the artwork for the game.
Onto the next game! This is the one I'm currently working on now, basically the idea came out of making a game that ran at a resolution of 16x16 pixels and with the added challenge that it had to convey "real" love. I'm not sure if it actually conveys love, but it does show other things... The game itself is more expressive visually than through its rules, I'd say it's of an atmospheric platformer if I had to categorize it. The gist of the game is that it is centered around the player's character, as it takes up most of the screen. This will probably be the first one I'll finish, probably after next week's Gamejolt contest.
This last one is probably the most complicated one, but the idea is simple, it's a game about walking. More specifically it's about how I feel when I roam the streets of Montevideo. Most of the difficulty comes from the fact that the city in the game is randomly generated, but I feel that it's an intrinsic part of the game experience. Also I see that I'm learning a lot from trying to design the game that way. I can't really find much to say about game itself, it's kinda difficult to find words to try to describe it, but I'm sure as I work on it they'll come to me.
So those are a some of the things I'm working on, I have a couple more some which are inactive(but will soon be taken up again) and others like my "Rogue Fanboy" project which I wanna keep kinda mysterious... I also have a couple other ideas I want to jam on, so stay tuned for more updates and stuff...
Sunday, July 22, 2012
Self Loathing
Thursday, July 19, 2012
Random Number Goddess
Dear Internet,
I was pretty surprised the other day to see a post about the game I worked on during the Global Jam on the Indie Games Blog. Soon I'll be posting some screenshots of my other game projects...
That is all,
Erb
I was pretty surprised the other day to see a post about the game I worked on during the Global Jam on the Indie Games Blog. Soon I'll be posting some screenshots of my other game projects...
That is all,
Erb
Title: Random Number Goddess! Year:2012 Technique:Ink Support Base: Purple Inspiration Sketchbook |
Tuesday, July 17, 2012
Saturday, July 14, 2012
Happy Friday the 13th
Friday, July 13, 2012
...
Title: That feeling... Year:2012 Technique:Ink & cheap yellow marker Support Base: Purple Inspiration Sketchbook |
Thursday, July 12, 2012
Tralalala
Here's two random pages of my Purple Inspiration sketchbook... I've decided not to post the pages in chronological order like I used to, this way I can select what I find interesting on a particular day. Also pardon the horrible scans, its due to the way the sketchbook were constructed. But I like how it makes the sketches look more sketchy, if that makes sense, it adds a more DIY feel to them...
I don't think I'll be writing much in the next couple of days, I´m currently working on a small game prototype and trying to have it show-able by the end of next week. But I will still posts random sketches and maybe some screen shots! Till tomorrow!
I don't think I'll be writing much in the next couple of days, I´m currently working on a small game prototype and trying to have it show-able by the end of next week. But I will still posts random sketches and maybe some screen shots! Till tomorrow!
Title: Eye? Year:2012 Technique:Ink Support Base: Purple Inspiration Sketchbook |
Title: Catharsis Year:2012 Technique:Ink Support Base: Purple Inspiration Sketchbook |
Wednesday, July 11, 2012
Blog Reboot!
The time has come to reboot my blog! And with the reboot comes changes... first off, I'm gonna stop posting in Spanish, mainly due to the fact that my skills lack horribly. Writing in Spanish is like a Bakhtin induced nightmare, I find it difficult to chose words to express what I could have easily written in English. This brings us to the second change, the main reason for which the blog was created ( and written in Spanish) was to fulfill last year's course requirements. With said course over, the blog has been liberated from obscure school assignments! Hurray! Well now...I guess the third change will be the challenge of trying to post something every single day, which is not particularly hard, but what usually happens is that I put off posting one day, then I put it off the next day, and next thing I know a whole month has passed...
Well now it's time to talk about something interesting!
So one of the things I do is make little portable sketchbooks, the format varies from book to book, but they range from A5 to smaller then a standard poker card. And they're nothing out of this world, most of them are made with scraps of leftover materials, one tiny book for example, had about 100 pages but was made with only eight A4 sheets. Anyways, I first started making them so I could draw on the bus or while waiting for class to start, basically to kill time. As I finished filling the first one, I started to realize how much more comfortable I felt while drawing, I also found the strange little sketches that were produced during these short intervals very useful, especially when working on more polished drawings. So what I started doing was posting them, every day or two, kinda of like a dairy, a diary filled with strange random illustrations. I called it project notebook...and I still do. Since then, I've realized many important things about randomly sketching things in my mind, which I will post about as I post up drawings in my two most recent sketchbooks. One is called "mini long booklet of awesome love vomit", the other "Purple Inspiration".
If you look up top on the pages bar you'll see Project Notebook, on
that page has links which will show you all the posts related to
each of my old sketchbooks.
Till tomorrow,
Erb
Well now it's time to talk about something interesting!
So one of the things I do is make little portable sketchbooks, the format varies from book to book, but they range from A5 to smaller then a standard poker card. And they're nothing out of this world, most of them are made with scraps of leftover materials, one tiny book for example, had about 100 pages but was made with only eight A4 sheets. Anyways, I first started making them so I could draw on the bus or while waiting for class to start, basically to kill time. As I finished filling the first one, I started to realize how much more comfortable I felt while drawing, I also found the strange little sketches that were produced during these short intervals very useful, especially when working on more polished drawings. So what I started doing was posting them, every day or two, kinda of like a dairy, a diary filled with strange random illustrations. I called it project notebook...and I still do. Since then, I've realized many important things about randomly sketching things in my mind, which I will post about as I post up drawings in my two most recent sketchbooks. One is called "mini long booklet of awesome love vomit", the other "Purple Inspiration".
Title: Front Cover of mini long booklet of awesome love vomit Year:2012 Technique:Acrylic + Ink Support Base: CardBoard |
Title: Back Cover of mini long booklet of awesome love vomit Year:2012 Technique:Acrylic + Ink Support Base: CardBoard |
Title: Front Cover of Purple Inspiration Year:2012 Technique:Acrylic Support Base: Cloth |
Title: Front Cover of Purple Inspiration Year:2012 Technique:Acrylic Support Base: Cloth |
Till tomorrow,
Erb
Sunday, April 29, 2012
zi wiiturn!
Cortando y pegando cuadraditos |
Titulo: ElectroBuddha , Año:2012, Dimensiones: 97cm x 147cm, Tecnica:Mosiaco |
Tuesday, January 3, 2012
Galope 5!
Salio el Galope 5! Leanlo ahora!
Aqui va lo que hice para Galope 4 y que tambien son paginas del "Codex ab Absurdum".
Galope 5!!! Tapa de Klausen |
Titulo: CandyDreams , Año:2011, Soporte: Papel, Tecnica:Tinta y Acuarela |
Titulo: Mooooo!!!, Año:2011, Soporte: Papel, Tecnica:Tinta y Acuarela |
Titulo: RogueFanBoy , Año:2011, Soporte: Papel, Tecnica:Tinta y Acuarela |
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